![]() ![]() Once a player has defeated each boss or event for the first time, it can later be re-summoned for more drops, thus becoming a potential resource.New NPCs may appear, and existing NPCs can sell new items.Defeating the boss or event provides still more equipment and materials. ![]() Each new boss and event provides a uniquely-challenging fight. a boss fight, with occasional events for variety. The player uses these to upgrade their equipment, until they are ready for.The environment will also offer new items, including local chests with rare items and even new ores in some occasions. This area offers new dangers, especially new enemies, but those enemies also drop new resources. The player explores a new (or changed) section of the world.The game progression presents a cyclic pattern: Terraria is a sandbox game, but that does not mean it is without structure or change. For details about strategies for each specific boss fight and/or event, see their respective guides. For a more detailed and graphics-heavy guide, see the Walkthrough guide. Some tips will represent opportunities for "sequence breaking", by gaining equipment slightly in advance of the "usual" timing. It will give tips for control of the transitions in the game, and note key items to craft or find (beyond the next tier of weapons and armor). ![]() This page summarizes the game progression. For a simple graphical summary, see Guide:Game progression graph. ![]()
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